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21. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Jason Ozran wrote: I would agree with you if you could tell me what or who it would impact, For the third time, Haulers and travel fits in general. Hauler/Travel fit = if you have three stabs (which is the li...
- by Jason Ozran - at 2014.10.09 08:39:00
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22. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
MP2008 wrote: Sorry that 8 out of 8 targets were stabbed (which I do not believe by the way) it's far more likely that you failed to tackle more than 50% of them or had tackle and lost it somehow. It's your right not to believe it, but that's...
- by Jason Ozran - at 2014.10.08 20:40:00
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23. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Really like when people take what they want from posts to get to conclusions. The only times I said it was off topic is because they didn't even dare reading the first post. One even recognized it (props to him for that). Now if you had read the ...
- by Jason Ozran - at 2014.10.07 21:36:00
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24. [Lottery] Win a Supercarrier of choice or 26b ISK! (DARK11) - in In-Game Events and Gatherings [original thread]
3
- by Jason Ozran - at 2014.10.07 14:25:00
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25. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Umino Iruka wrote: Show me on the doll where the warp core stabilizer touched you! I mean, seriously....where the **** do you come up with these ideas that people do any kind of meaningful combat PvE with fitted warp stabs? The truth is that...
- by Jason Ozran - at 2014.10.07 12:27:00
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26. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Jason Ozran wrote: Yes, that's gonna reduce the amount of trial account farming in the FW with fully fitted stabs. That's the point of those small changes I am trying to input. And change seat from time to time and try...
- by Jason Ozran - at 2014.10.07 11:34:00
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27. Signal noise (anti-blob concept) - in Player Features and Ideas Discussion [original thread]
Splitting fleets has some major drawbacks: no warpin on top of your corpmate in a different fleet, multiple FC, more boost needed, issue on coms to coordinate everything...not saying it can't be done, but definitely makes it slightly harder.
- by Jason Ozran - at 2014.10.07 07:49:00
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28. Rare Assault frigs - in Test Server Feedback [original thread]
But think of the guys that actually own one of those uniques. You would be happy to test your fit and your super-expensive AT ship before you get blown up for real on TQ, isn't it? Would just be fair that we could get a hand on it, since you can d...
- by Jason Ozran - at 2014.10.07 07:33:00
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29. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Medalyn Isis wrote: You have literally no clue what you are talking about. You don't even seem to know about the Inferno expansion (which was the biggest thing that hit FW since its inception) despite claiming you have played since 2011, let al...
- by Jason Ozran - at 2014.10.06 15:20:00
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30. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Jason Ozran wrote: .... I even see the same guys in the same systems doing the same plexes all day long :) And you don't look up their kills to see their fits and refit accordingly??? The ones that are in thos...
- by Jason Ozran - at 2014.10.06 13:27:00
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31. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Medalyn Isis wrote: Jason Ozran wrote: That is true, but CCP hasn't change FW since it has been created, and it is pretty much OK apart from the AFK farmers. Lol. You must be new. FW has been changed countless times by CCP, pretty massive ...
- by Jason Ozran - at 2014.10.06 12:58:00
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32. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Veers Belvar wrote: Oh I see you - 1. Want to roam by yourself 2. Refuse to refit your ship with more scramblers to be able to effectively roam by yourself AND 3. Refuse to seek out targets that are unlikely to have stabs, so that even co...
- by Jason Ozran - at 2014.10.06 12:48:00
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33. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Veers Belvar wrote: is OP for real? Fit more scrams, or roam with friends who also have srams. Problem solved. The idea that this is a "problem" that somehow needs to be "fixed" is absurd. Sorry but some people in this game like to do things ...
- by Jason Ozran - at 2014.10.06 12:28:00
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34. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: your drawbacks do not make WCS penalties relevant. there is nothing in your proposal that will make WCS pilots more likely to fight or less likely to fit as many WCS. it changes nothing. They will still fit WCS to the max...
- by Jason Ozran - at 2014.10.06 12:05:00
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35. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Medalyn Isis wrote: WCS are fine. Just fit multiple scrams. You don't seem to understand, lock range and target speed is a very big penalty, along with the CPU requirement and loss of at least 2 low slots for any meaningful effect. Their fittin...
- by Jason Ozran - at 2014.10.06 11:55:00
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36. Signal noise (anti-blob concept) - in Player Features and Ideas Discussion [original thread]
Madbuster73 wrote: Corraidhin Farsaidh wrote: The only way to stop the blob being the tactic of favour would be to make smaller fleets more effective than one huge fleet. The blob would still be a viable tactic in some situations but would b...
- by Jason Ozran - at 2014.10.06 11:44:00
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37. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
For the true sansha scrambler...killing a defenseless venture mining is not really the same than warping to a target in plex, in the middle of FW where he has his militia all around. Just let me know next time you fit 400M worth of scram, I'll be ...
- by Jason Ozran - at 2014.10.06 11:07:00
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38. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: If you are at the point where you are hunting PLEXers for a fight, you may wish to consider faction scrams. Two faction scrams can put out more points than any frigate is capable of stabbing, and guarantees you those lovely ...
- by Jason Ozran - at 2014.10.06 10:19:00
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39. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Mobile Depot are not an option due to low cargo space in small ships. But we have stations so we usually can refit on the way, which I do a lot already. Now yeah, someone could even trap me by fitting WCS, warping out, then come back with a proper...
- by Jason Ozran - at 2014.10.06 08:41:00
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40. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
I am sorry but you just can't say "your fit is bad, you should have been able to catch people with warp core stab" the first time you are going for them. Nobody, absolutely nobody, goes to engage someone with more than one scrambler, that would ju...
- by Jason Ozran - at 2014.10.05 20:35:00
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